Characters Guide

Robert Robertson III / Mecha Man
Background
Robert Robertson III is the protagonist of Dispatch and the third generation to bear the Mecha Man mantle. After inheriting the legendary Mecha Man suit from his late father, who inherited it from Robert’s grandfather (the original Mecha Man), Robert served as a frontline superhero until complications with his suit forced him into retirement from active duty.
Role in the Story
- Former Hero: Struggling with the loss of his active hero identity
- Dispatcher: Now coordinates the Z-Team from headquarters via the Superhero Dispatch Network
- Mentor: Guides reformed villains on their journey to heroism
- Leader: Makes critical decisions affecting the team and city
Character Development
Throughout the eight episodes, Robert:
- Adjusts to his new role behind the desk
- Builds relationships with the Z-Team
- Confronts his legacy and family history
- Makes choices that define his leadership style
- Potentially pursues romance with team members
Voice Actor
Voiced by Aaron Paul (Breaking Bad, Bojack Horseman)
The Z-Team
The Z-Team consists of former villains who joined the Phoenix Program to rehabilitate and become heroes. Each member brings unique abilities, personalities, and troubled pasts.
Blonde Blazer
Overview
Blonde Blazer (BB) is a Supergirl-type hero and one of the Superhero Dispatch Network’s branch heads. She serves as Robert’s boss and was instrumental in hiring him for the dispatcher role.
Stats & Role
- Primary Stats: Strength, Speed, Durability
- Role: Leader, Branch Head, Powerhouse
- Type: Traditional superhero
Background
- One of the most powerful heroes in the SDN
- Has a complicated romantic history with Dumpy
- Serves as a mentor figure and authority in the organization
- Represents the traditional hero establishment
Relationship Dynamics
- Professional Superior: Robert’s direct boss
- Potential Romance: Can be romanced in Episode 3 (permanent choice)
- Team Leader: Commands respect from the Z-Team
- Complex Past: History with other SDN heroes
Invisigal (Courtney)
Overview
Invisigal (real name: Courtney) is a former villain previously known as Invisibitch. She joined the Phoenix Program to reform and become a hero, bringing exceptional combat skills and mobility to the team.
Starting Stats
- Combat: 4
- Intellect: 3
- Charisma: 1
- Mobility: 3
- Vigor: 1
Abilities
En Pointe: Position-based bonuses for first deployment slot A la Seconde: Position-based bonuses for second deployment slot Pirouette: Automatic mission retry if initial attempt fails Wolf Pack: When dispatched solo, doubles XP rewards for entire team
Strengths
- Top-tier combat effectiveness
- Excellent for solo missions
- High mobility for time-sensitive operations
- XP farming through solo deployments
- Shadow-based weaponry with supernatural accuracy
Weaknesses
- Low Charisma (1) - struggles with social missions
- Low Vigor (1) - vulnerable to extended operations
- Not ideal for crowd control or negotiations
Best Uses
- Solo missions (Wolf Pack XP bonus)
- Combat-heavy operations
- Speed-critical rescues
- Precision strikes
- Chase sequences
Build Recommendations
Primary: Maximize Combat (5+) and Mobility (4-5) Secondary: Boost Intellect to 4 for tactical versatility Optional: Small Vigor investment (2-3) for survivability
Character Arc
- Struggles with her villainous past
- Seeks redemption through heroic acts
- Develops relationships with team members
- Potential romance option (Episode 3 choice)
- Major story role in trust/betrayal scenarios
Synergies
- Pairs Well With: Punch Up (combat coverage)
- Complements: Prism (tactical support)
- Avoid Pairing: Low-Charisma heroes on social missions
Prism
Overview
Prism is an illusion master who can create duplicates and manipulate perceptions, making them one of the most versatile heroes on the Z-Team.
Starting Stats
- Combat: 4
- Intellect: 2
- Charisma: 4
- Mobility: 1
- Vigor: 1
Abilities
Duplicate Creation: Creates copies of adjacent heroes with half their stats Illusion Mastery: Exceptional versatility in combat and social situations Tactical Support: Enhances team effectiveness through duplication
Strengths
- Excellent Combat (4) and Charisma (4)
- Duplication ability effectively doubles team power
- Versatile for both combat and social missions
- Natural leader and communicator
- Can compensate for missing team members
Weaknesses
- Low Mobility (1) - slow response times
- Low Vigor (1) - vulnerable to extended ops
- Duplication creates weaker copies (half stats)
Best Uses
- Multi-hero coordinated missions
- Social missions requiring leadership
- Combat operations with tactical planning
- Missions where you can duplicate high-stat heroes
Build Recommendations
Primary: Maintain Combat and Charisma balance (both to 5) Secondary: Boost Intellect to 3-4 for well-rounded capability Optional: Slight Vigor increase for survivability
Strategy Tips
- Use duplication on your strongest adjacent hero
- Deploy Prism in slot 2 for maximum duplication options
- Pair with high-stat specialists to double their effectiveness
- Excellent for missions requiring 2+ stats
Punch Up
Overview
Punch Up is an incredibly resilient hero who cannot be permanently downed and actually grows stronger when injured.
Starting Stats
- Combat: 3
- Intellect: 1
- Charisma: 3
- Mobility: 1
- Vigor: 4
Abilities
Unkillable: Cannot be permanently downed Grows Stronger When Injured: Damage increases combat effectiveness Extra Mission Slots: Provides additional positions when fewer than 4 slots available Immunity to Injury Debuffs: Cannot be injured or suffer injury penalties
Strengths
- Exceptional Vigor (4) - ultimate tank
- Cannot die or be removed from roster
- Gets better as fights continue
- Inspiring presence (Charisma 3)
- Reliable for dangerous missions
Weaknesses
- Low Intellect (1) - poor at technical missions
- Low Mobility (1) - slow to respond
- Limited tactical flexibility
Best Uses
- High-risk combat missions
- Extended operations
- Monster attacks
- Frontline tanking
- Missions where you expect casualties
Build Recommendations
Primary: Max out Vigor (5+) and Combat (4-5) Secondary: Boost Charisma to 4 for leadership Avoid: Intellect investment unless building versatility
Synergies
- Pairs Well With: Invisigal, Coupe (covering mobility/intellect gaps)
- Excellent With: Golem (double tank composition)
Coupe
Overview
Coupe is a former assassin who brings precision, combat expertise, and tactical intelligence to the Z-Team.
Starting Stats
- Combat: 4
- Intellect: 3
- Charisma: 1
- Mobility: 3
- Vigor: 1
Abilities
High combat efficiency combined with tactical intelligence and swift movement, making Coupe ideal for precision operations.
Strengths
- Top-tier Combat (4)
- Good Intellect (3) for technical missions
- High Mobility (3) for rapid deployment
- Assassin background provides unique tactical advantages
- Excellent for solo operations
Weaknesses
- Low Charisma (1) - poor social skills
- Low Vigor (1) - vulnerable to damage
- Limited endurance for long missions
Best Uses
- Precision strikes
- Combat missions requiring intelligence
- Solo assassination-style operations
- Chase sequences with combat elements
- Technical raids
Build Recommendations
Primary: Maximize Combat (5+) Secondary: Balance Mobility and Intellect (both to 4) Optional: Minimal Vigor investment for basic survivability
Character Background
Former assassin with a troubled past, seeking redemption through the Phoenix Program.
Golem
Overview
Golem is an earth-based hero with exceptional durability and versatile abilities that adapt to different situations.
Starting Stats
- Combat: 3
- Intellect: 1
- Charisma: 3
- Mobility: 1
- Vigor: 4
Abilities
Diamond in the Rough: Slot-based stat modifications Spread Thin: Boosts stats when deployed in empty mission slots Earth Powers: Situational stat flexibility based on mission type
Strengths
- Exceptional Vigor (4) - great tank
- Decent Combat (3) and Charisma (3)
- Versatile earth-based powers
- Adaptable to various mission types
- Good team player
Weaknesses
- Low Intellect (1) - struggles with technical missions
- Low Mobility (1) - slow response
- Requires strategic positioning for optimal ability use
Best Uses
- Endurance missions
- Flexible multi-stat operations
- Team coordination requiring Charisma
- Defense operations
- Missions where positioning matters
Build Recommendations
Balanced Build: Boost all stats evenly for versatility Tank Build: Max Vigor and Combat Support Build: Focus on Charisma and situational bonuses
Malevola
Overview
Malevola is a master manipulator with exceptional intellect and charisma, making her perfect for social engineering and strategic missions.
Starting Stats
- Combat: 2
- Intellect: 4
- Charisma: 3
- Mobility: 2
- Vigor: 1
Abilities
Strong in social manipulation and intellectual challenges. Can adapt her approach to various mission types through clever use of her high mental stats.
Strengths
- Top Intellect (4) - best for technical missions
- High Charisma (3) - excellent social skills
- Versatile build options
- Strategic thinker
- Good for healing/support roles
Weaknesses
- Low Combat (2) - struggles in physical fights
- Low Vigor (1) - fragile
- Not ideal for action-heavy missions
Best Uses
- Hacking and technical operations
- Hostage negotiations
- Social engineering missions
- Investigations
- Support and healing roles
Build Recommendations
Primary: Max Intellect (5+) and Charisma (4-5) Flexible: Can build in any direction but prioritize mental stats Note: Continue upgrading Charisma for optimal support abilities
Sonar
Overview
Sonar is a unique hero with transformation abilities that allow them to swap stat configurations between missions.
Starting Stats (Form-Dependent)
Standard Form:
- Combat: Varies
- Intellect: Varies
- Charisma: 3-4
- Mobility: 2
- Vigor: 1-2
Abilities
Form Transformation: Swaps Combat/Intellect with Charisma/Vigor between missions Healing Specialist: Strong support and healing capabilities Tactical Versatility: Can fill different roles based on current form
Strengths
- Incredible flexibility through transformation
- Strong healing support
- Can adapt to team needs
- Good Charisma for coordination
- Fills multiple role niches
Weaknesses
- Form-dependent effectiveness
- Cannot change form mid-mission
- Requires planning for optimal deployment
- Lower stats in non-primary areas
Best Uses
- Healing and support missions
- Flexible deployment when team needs vary
- Social missions in appropriate form
- Backup for missing specialists
Build Recommendations
Primary: Focus on Charisma and Vigor Strategy: Plan transformations around upcoming mission types Versatility: Keep both forms viable through balanced upgrades
Strategic Note
Sonar is dependable but requires knowing mission types in advance. Strong pick for adaptive team compositions.
Phenomenon
Overview
Phenomenon is a hero with an exceptional ability that drastically reduces rest time, allowing for rapid redeployment.
Abilities
Two-Second Rest Time: Only requires 2 seconds of cooldown between missions Rapid Deployment: Can be used for multiple consecutive missions Blessing and Curse: Low cooldown but may have other limitations
Strengths
- Almost no cooldown period
- Can handle multiple emergencies in succession
- Excellent for mission-heavy episodes
- Reduces need for deep roster rotation
Weaknesses
- Other stats may be lower to balance rapid deployment
- Risk of fatigue buildup if overused
- May sacrifice power for speed
Best Uses
- Back-to-back emergencies
- When other heroes are on cooldown
- Mission-heavy scenarios
- Filling gaps in rotation
Other Notable Characters
Dumpy
Background: Formerly in a relationship with Blonde Blazer, fell into depression after their breakup.
Recovery: Found strength through friendship with Robert and rejoined hero duties.
Stats: Exceptionally strong in raw power, speed, and durability.
Chase
Background: Former youngest member of the Brave Brigade who rapidly ages due to his powers.
Story: Retired early from frontline work, returned as dispatcher and hero.
Notable Moment: Famously saved Fizzy from Shroud, possibly dying in the process.
Flambae
Role: Fire-based combat specialist
Primary Stat: Combat (high specialization)
Best For: High-damage combat operations and fire-related emergencies
Team Composition Considerations
Balanced Core Team
- Tank: Punch Up or Golem
- DPS: Invisigal or Coupe
- Support: Prism or Malevola
- Flex: Sonar
Specialist Rotation
- Combat: Invisigal, Coupe, Flambae, Punch Up
- Intellect: Malevola, Invisigal, Coupe
- Charisma: Prism, Malevola, Sonar
- Mobility: Invisigal, Coupe, Phenomenon
- Vigor: Punch Up, Golem
Relationship Management
Build positive relationships by:
- Pairing compatible heroes together
- Having heroes work with teammates they trust
- Avoiding negative relationship pairings
- Engaging in office conversations
Strong relationships provide:
- Team synergy bonuses
- Better mission success rates
- Unlocked dialogue and story moments
- Improved endings
Character Progression Tips
- Specialize Early: Focus each hero’s primary stats first
- Fill Gaps: Build heroes to cover team weaknesses
- Synergy Focus: Upgrade heroes who work well together
- Story Consideration: Some heroes have major story roles - keep them viable
- Romance Planning: If pursuing romance, keep those heroes strong
- Rotation Ready: Maintain at least 6-7 viable heroes for cooldown management
Understanding each character’s strengths, weaknesses, and story role is crucial for both gameplay success and narrative satisfaction in Dispatch.